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Old May 11, 2006, 06:30 PM // 18:30   #1
Frost Gate Guardian
 
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Default New Mesmer Skill Suggestion

Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 5
Activation Time: 1
Recharge Time: 10
Description: Any stance used by target foe ends. All of that foes stances are disabled for 1...6 seconds.

Points in Domination / Duration (in seconds):
1-2 / 1
3-4 / 2
5-6 / 3
7-8 / 4
9-10 / 5
11-12 / 6
13-14 / 7
15-16 / 8
17 / 9

The idea is that the mesmer makes target foe extremely dizzy for a short amount of time, disrupting their current stance and their ability to enter a stance.

I have been debating on increasing the energy cost and casting time and adding a chance to miss and/or movement rate reduction as well.

Thoughts? Comments?
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Old May 11, 2006, 09:19 PM // 21:19   #2
Jungle Guide
 
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its good, but I dont think you should disable all stances in a non-elite skill.

Then its a little over powered.

Perhaps more like:



Skill Name: Induce Vertigo
Attribute: Domination
Energy Cost: 10
Activation Time: 1/4
Recharge Time: 8
Hex Spell:
Description: For 10 seconds, the next time target foe enters a stance, that stance fails and is disabled for an additional 1..6 seconds.
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Old May 11, 2006, 09:26 PM // 21:26   #3
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i like Arcanis' idea much better. I would up casting time to 2 seconds (it is not an interrupt after all) and incerease disabling time to 10 seconds
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Old May 12, 2006, 05:30 AM // 05:30   #4
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make an elite one like the first one and a nonelite like the second
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Old May 12, 2006, 06:35 AM // 06:35   #5
of Brackenwood
 
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Stances are one of those things that are simply hard to get rid of. I think it should stay that way, for the most part. So I feel Arcanis' spell fits better. Even if your skill was an elite, it would still be a bit much. Stances are generally those things you can use and not worry about. Only the warrior can get rid of someone's stance to my knowledge, and they pay 5 energy and all of their adrenaline. And of course, they have to get up close.

If you have a mesmer spell that simply removes someone's stance, that would be very cool too. Probably 5 energy with a 20-30 second recharge, or 10 energy with a 10 second recharge, I'd say.
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Old May 12, 2006, 02:25 PM // 14:25   #6
Frost Gate Guardian
 
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Thanks for the great feedback everyone!

A mesmer can meddle with every other skill type in the game, so why not stances?
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Old May 12, 2006, 08:24 PM // 20:24   #7
of Brackenwood
 
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Well actually, they can't mess with preparations either. Nothing can, in fact.
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Old May 14, 2006, 11:47 AM // 11:47   #8
Frost Gate Guardian
 
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Quote:
Originally Posted by Undivine
Well actually, they can't mess with preparations either. Nothing can, in fact.
You are correct in the sense that Mesmers cannot remove preparations once successfully activated. However, they can interrupt the activation of a preparation. Cry of Frustration, Complicate, and Leech Signet all interrupt skills, including preparations like Apply Poison, which I have interrupted on many occasions.

Correct me if I am wrong, but stances don't have an activation time, so it is impossible to interrupt them. Therefore it would be nice to be able to break them and even disable them.

EDIT:clarifacation.
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Old May 14, 2006, 02:29 PM // 14:29   #9
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Quote:
Originally Posted by Undivine
Only the warrior can get rid of someone's stance to my knowledge, and they pay 5 energy and all of their adrenaline.
Assassins have Wild Strike, which breaks a stance.
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Old May 14, 2006, 04:13 PM // 16:13   #10
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Quote:
Originally Posted by Rancour
Assassins have Wild Strike, which breaks a stance.
ooooo
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Old May 14, 2006, 07:01 PM // 19:01   #11
Furnace Stoker
 
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Both Diversion and Blackout can already mess with stances and preperations. Don't see anything wrong with giving the mesmer a more specific tool. It still likely wouldn't see a whole lot of use, but would be nice to have one or two skills.
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